![]() ![]() Any game without an official emulation will not work. To date, there are 461 Xbox titles that are compatible with the Xbox 360. In November 2007, Microsoft stopped creating emulation profiles for Xbox games. Only Xbox 360s with the official Xbox 360 hard drive could run the emulation profiles. These emulation profiles were created for each individual game-there was no blanket solution for all Xbox titles-and could be downloaded straight to the console via Xbox Live or through and burned to a CD or DVD. Playing Xbox titles on Xbox 360 required system software updates from Microsoft and emulation profiles. Unlike the PlayStation 2 and 3, players couldn't put previous generation discs into the system and expect them to run. Microsoft: The Xbox 360, 2005's successor to the original Xbox, allowed for some backward compatibility but required several more complicated hoops to jump through. No PS3 models following the launch of the Slim have had backward capability. ![]() When Sony debuted the PS3 Slim model in fall 2009, the company removed backward compatibility chips in order to make it a thinner piece of hardware. Early PlayStation 3 models were backward compatible with both PSOne and PS2 games, and save files from PSOne and PS2 memory cards could be transferred to the PS3's hard drive using a memory card adapter. PSOne controllers were also compatible with the hardware, although certain functions like the analog buttons were not available to use when playing PS2 games. Sony: The PlayStation 2, which launched in 2000, allowed users to play PSOne discs, although PSOne memory cards were also required to access and store save data. Although the Genesis contained an 8-bit processor, this accessory, the Power Base Converter, had to be hooked up to the Genesis in order to play Master System games. Following the Master System, Sega opted not to put the previous console's chips in its next machine, the 1989 Sega Genesis, but instead made backward compatibility possible through a peripheral. The company's next machine, 1986's Sega Master System, was built to be compatible with the SG-1000's game cartridges. Sega: In 1983, Sega released the cartridge-based Sega Game 1000 in Japan it would never be released outside of the territory. Additionally, the company developed but never released the Atari Jaguar II the canceled project would have allowed users to play catridges for the original Atari Jaguar and Jaguar CD. In this mode, game data was accessed in 4K blocks rather than the 7800's standard 48K blocks, allowing the newer Atari to read and play the older machine's games.Ītari never released another true console with backward compatibility, but in 1987, the company launched the Atari XEGS, which could play the entire library of software developed for Atari's 8-bit home computers. Users could put the 7800 into a "2600" mode that slowed down the console's processor from 1.79 MHz to 1.19 MHz, which mirrored the 2600's processor. This was because the 7800 included many of the same chips built into the original 2600. But for some companies, it was harder than others.Ītari: The Atari 7800, released in 1986, was backward compatible with the Atari 2600 but not the console that directly preceded it, the 5200. The early years of video game consoles saw backward compatibility as a more common feature. For example, early PlayStation 3 models could play PlayStation 2 and PlayStation 1 games, while the first run of the Nintendo Wii was compatible with GameCube games, memory cards, and even controllers. In the case of consoles, when we talk about backward compatibility, we're asking if the console can play games create for previous hardware in that console's family. If the new, most recent technology can receive, read, view or play input-like media-in older formats, then the product is backward compatible. When we say something is backward compatible, it means that the object in question can work with input generated by an older product or piece of technology. By clicking 'enter', you agree to GameSpot'sĮnter The history of backward compatibility
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